Teaming · Team activity

The 5 Guiding Principles of IMPROV

A fun, energising and genuinely useful team training built on the 5 Guiding Principles of IMPROV. Perfect for teams looking for a great team activity that also leaves them with practical tools for communication, trust and collaboration. We recommend anything between two and five hours, up to 25 participants, with one facilitator.

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The challenge

Most teams work well enough on the surface. People are polite, meetings run on time, the work gets done. And under that surface, ideas go unspoken, small frustrations build up, and people hold back because they are not sure how a comment will land. Over months and years, that quiet self-censorship is what slows teams down — not a lack of talent.

Most team activities try to fix this with a day out of the office, a few games and a nice lunch. People have fun on the day, and on Monday morning nothing has changed. The behaviour in the room was not different from the behaviour in the meeting room — so why would the work be different?

A great team training has to do two things at once: be genuinely fun and energising in the room, and shift the behaviours that decide how the team works the day after.

What happens in this session

This session introduces the 5 Guiding Principles of IMPROV — a practical framework for how people show up with each other. The team practises them physically and verbally, through a series of exercises that build on each other. There is no sitting and listening. People move, speak and interact, and laugh a lot along the way.

  • Yes, And — the foundation of every good interaction. Instead of blocking, correcting or redirecting what a colleague says, the team practises building on it.
  • Do Not Judge Yourself — the inner critic is the biggest obstacle to natural communication. The team practises letting go of self-monitoring and staying present.
  • Do Not Judge Others — the moment we judge a colleague's contribution, we shut down the conversation. The team experiences how quickly trust builds when judgement is removed.
  • Embrace Failure — in most workplaces, mistakes are problems. In this session, they are material. The team practises responding to things going wrong with curiosity rather than blame.
  • Make Each Other Look Good — the simplest definition of a great team. When people stop competing for airtime and start actively supporting each other, the quality of every interaction changes.

The exercises start simple and grow in complexity, so that by the end the team is having real conversations using all five principles without thinking about it. It is the rare team day that is genuinely fun and leaves people with something they can use on Monday morning.

What the team leaves with

  • A shared, lived experience the team can refer back to — the language and the memory of how it felt to work this way
  • A practical framework for everyday communication — meetings, feedback, brainstorms, difficult conversations, casual chats over coffee
  • A common vocabulary — "that felt like a yes-and moment", or "I think we're judging rather than listening". That language sticks and shows up in real meetings the following week.
  • Higher trust and a felt sense of psychological safety. Once a team knows what it feels like, they start creating it themselves.
  • A day people talk about for a long time afterwards — for the right reasons.

Why this works as a team activity

Most "team building" sits in one of two boxes: an entertaining day that changes nothing, or a serious training day that no one enjoys. This session is built to be both at once. The exercises are genuinely fun and physically engaging, and the principles underneath them are the same ones we teach to global leadership teams.

Whether the team is celebrating a milestone, kicking off a new project, onboarding new members, or simply due a great day together, the 5 Guiding Principles give the day a spine — so the fun has a point, and the point lands without ever feeling like a lecture.

Want a team day that is fun, energising and actually changes how your team works?

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FAQ

Questions, answered

Who is this training for?
Any team that wants a great team activity with real substance — celebrating a milestone, kicking off a new project, onboarding new members, an off-site, a leadership retreat, or simply a day together that is genuinely worth the time. It works across every function and every level.
What are the 5 Guiding Principles?
Yes And, Do Not Judge Yourself, Do Not Judge Others, Embrace Failure, and Make Each Other Look Good. A practical framework for any interpersonal situation — and the foundation of every IMPROV training, taught to more than 10,000 professionals across Europe.
How long is the session and how many can attend?
Minimum 90 minutes. We recommend anything between two and five hours, up to 25 participants, with one facilitator. We have a venue in the center of Copenhagen, where the training can take place, or we can come to you. All we need is an empty space large enough for everyone to stand in a circle.
Is it actually fun, or is it a training day in disguise?
It is genuinely fun. People move, laugh and connect with colleagues in ways they rarely do at work. And because the fun is structured around the five principles, the team leaves with something they can use the next day — not just memories of a nice afternoon.
Do participants need any prior experience?
None at all. The exercises are designed so that anyone can join in from the first minute. There is no performance, no acting and no being put on the spot.